Extract both kas_m23ab.rim and kas_m23ab_s.rim into the folder ‘Module’ that you created in your ‘New Module Project’. III.III – Lightmaps, Layouts And VisibilityĬlose the RIMs->Modules tree, and open BIFs. Yes, there are a lot of options, but don’t panic!Ĭlick on layouts.bif, and select ‘Layouts’, then scroll down until you find m23ab.lyt. Ĭlick ‘Extract file’, and save it to the ‘New Module Project’ folder. Now, close layouts.bif and open lightmaps7.bif and scroll down until you find the files which have names beginning ‘m23ab’ – these are the lightmaps for our module. Extract all of the files beginning ‘m23ab’, from m23ab_01a_lm0 to m23ab_01a_lm6 to the ‘New Module Project’ folder. Now, close the TGA Images tab, and open the Extra Texture Info tab.Īgain, scroll down until you reach m23ab_01a_lm0, and extract all seven files, from m23ab_01a_lm0.txi to m23ab_01a_lm6.txi, and then close the tab. III.IV – Textures And Models And Walkmesh, Oh My! Now, open the vis tab, and select and extract m23ab.vis. This next bit is a little more complex, so follow these instructions carefully. Open models.bif->Aurora Model, and scroll down until you find m23ab_01a.mdl. ĭouble-click on m23ab.mdl, so that the Model Extraction Options box comes up.Ĭhange the export path to your ‘New Module Project’ folder, and click OK. (Note: Ensure that the ‘number of consecutive models to extract’ box is set to 1.). When the notification that the extraction is complete comes up, click ‘OK’, and open the folder, and delete the file named m23ab_01a-ascii.mdl. Now, in KotOR Tool, highlight m23ab_01a.mdl again, and click the ‘Extract File’ button. Extract it to your ‘New Module Project’ folder, and close the Aurora Model tab. Open the Aurora Model Extension tab, and scroll down until you find the file named m23ab_01a.mdx. This file you should extract to the ‘New Module Project’ folder, and then close the Aurora Model Extension tab. Lastly, open the Walkmesh tab, and scroll down until you find a file named m23ab_01a.wok. Extract this file to the ‘New Module Project’ folder, and close BIFs.Ĭongratulations! You have now extracted everything that is used by the game in creating this module. Now, using KotOR Tool, open ERFs, and select TexturePacks.
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